Mafia 2 game download for pc






















As with the original game, everything will take place from a third-person standpoint, but Mafia II takes affairs slightly more over the shoulder. Vito or at least the 2K Czech developer in control of him begins outside a door with a pair of comrades, before kicking the door down and alerting the occupants to the intrusion.

Brandishing a Tommy gun and firing from the hip, Vito manages to head shoot one of the goons, in the process reducing a cement column to a state of utter disrepair. As bullets fly, so do chunks of the surrounding interior - including tables, crates of bottles, railings and barrels.

Mercifully, Mafia II will allow you to take cover behind objects with the tap of a button - Vito does so behind a sturdy looking piece of scenery, and as if to demonstrate the capabilities and advantages of a man under cover, fires off some shots above his encampment, shuffles along a bit, and then fires off some shots around the side.

As retaliatory fire ricochets and pings off every surface, Vito's mates desperately try to avoid having their faces shot off, while available cover peels away with every round fired.

Heightened by the deafening noise and scattering debris, the stand-off becomes increasingly tense, with Vito and his cohorts working their way up two floors to leave the final enemy a slumped ragdoll, casually flung over a bench. The man controlling Vito runs him through some physics-enabled cardboard boxes, by means of celebration, causing them to fly across the room.

While it wasn't shown at the presentation, we're told hand-to-hand combat will also feature in Mafia II. When guns fail, objects like bottles can be used to attack your foes - initially as a means to bludgeon them and, once smashed, to give them a glassy stab.

Keen to prove that such actions at least exist at this early stage of development, a bottle is swiftly smashed over the head of an innocent, cowering warehouse employee, who'd been hiding in a corner.

The missions will be structured similarly to the original game, in that they're rather less sandbox-y than Grand Theft Auto a game Mafia was frequently and inaccurately measured against. You're free to go wherever you please in the city, and equally free to play about with the law - go way over the speed limit and the police will flag you down and give you a ticket, flaunt your new Colt Ms and they'll put out a warrant for your arrest.

No all-seeing eye will register your crimes either - as with the original, your notoriety in Mafia II is determined by the ability of those who've witnessed your crimes to reach a phone or radio to report them. Once reported, police will be looking out for people matching your description, or the vehicle you were last seen in - so buying a new outfit or changing the number plates on your car acts as a solution in this case. Prolonged criminal goings-on in one area of the city will prompt the mayor's office to increase the police density in that area, making life difficult for your mafioso upstart.

In these cases, bribing the mayor will bring the police presence back down to more manageable levels. A respect system is also in place, appearing on the HUD at all times. This was something 2K Czech weren't ready to talk about - could it hint at your landing with the two rival families? Asking them about the potential for branching storylines and missions saw them shuffle their feet nervously, limning proof that there's more to the respect system than meets the eye.

Something they were happy to mention was that massacring innocents has a negative impact on your respect - and that subsequently low respect levels could lead to yon being 'whacked'. A further in-game cutscene shows Joe introducing Vito to Mikey the mechanic, who, as Ralphie did in the original Mafia, opens the gateway to automotive theft by asking you to nab cars for him.

Unlike the original game, you'll be able to pick the lock of every car from the outset, either through a lockpicking minigame or by simply smashing the car's window. The cars themselves have had a massive handling overhaul. Without getting any actual hands-on driving time myself, it's difficult to say whether they've nixed the authentic ricketiness of Mafia's fragile '30s motors in favour of a crowd-pleasing arcade approach, though what I've seen looks promising.

The cars appear more solid and fun to drive, with a new physics model allowing for some nifty skids. Traffic in general is denser and the range of vehicles more varied. The main character has problems. He cannot feed his family. He works for ridiculously small salary. However, he does not want to end up at the very bottom of society. He decides to take matters into his own hands, which brings him to the local underground.

Unfortunately, this premise had instantly pitted it against Grand Theft Auto IV for very close similarities with the characters, but Mafia II at least makes up for the atmospheric feel of the s mobster world complimenting its mature storyline.

Mafia was known for its vast selection of real firearms and drivable vehicles existing in the time period it was set on.

Mafia II had decided to design Empire Bay and its inhabitants to blend with the gritty drama taking place. It was created to be as accurate to its time period as possible.

Mafia II is a must for those who love cinematic storytelling in games. Gameplay in the city will feel limited but its atmosphere will urge you to continue with the story. Remember Me. To use social login you have to agree with the storage and handling of your data by this website. Search Search for: Search. The new mafia moved in the s - 10 years after the events of the first part.

The protagonist is a war veteran who contacts a mafia group to cover his father's debts. In spirit, Vito Scaletta resembles the hero of the reissue of the third part of the Mafia, Lincoln Clay. But each of them has its own motives and goals.. Vito Scaletta is a man who has established himself as someone who can be entrusted with a task. He is the one who is loyal to his mafia being his family.



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