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Chocolate Island 5. Choco-Ghost House. Chocolate Fortress. Chocolate Secret. World 7 Valley of Bowser. The Valley of Bowser is, as the name implies, Bowser's base of operations. It is mostly cave-themed and contains a fortress, Castle 7, and Bowser's Castle. Valley of Bowser 1. Valley of Bowser 2. Valley of Bowser 3. Valley of Bowser 4. Valley Ghost House. Valley Fortress. Front Door and Back Door. Sunken Ghost Ship.

The Star World is a mystical road far above the Mushroom World, and it is linked to various locations around the world. It consists of five stars, each of which serves as a warp point. Star World 1. Star World 2. Star World 3. Star World 4. Star World 5.

The Special Zone is the final and most secret world. It can be accessed after the player completes the Star World and takes the secret exit from Star World 5. This world is known for containing the most difficult levels in the game, and each level has its own unique gimmick. Way Cool. A sea creature that gives Mario a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they are unable to be eaten in international versions.

They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1. The princess of the Mushroom Kingdom , who is kidnapped by Bowser during the vacation. The main objective of the game is to rescue her from Bowser. Mario's sidekick who requests for Mario's assistance. After he is freed from his egg, he can give rides for Mario and eat intrusive enemies. Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across Munchers.

They can use a Koopa Shell 's power depending on the color of the shell. Red Yoshis can spit out any Koopa Shell in the form of three fireballs. These fireballs turn a variety of enemies into coins. Blue Yoshis can fly regardless of what color the Koopa Shell is in their mouths. Additionally, a Yoshi can become a Blue Yoshi if he touches Yoshi's Wings , which appear in some levels and act as shortcuts to the end of the stage. Yellow Yoshis can create small sand clouds when they hit the ground while they carry a Koopa Shell in their mouths, defeating enemies within the range of the cloud.

Amazing Flyin' Hammer Brother. This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the platform it sits on. A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. It cannot be stomped on, but it can be bounced off with a Spin Jump.

A slow-moving giant bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. A slow-moving green bubble. A giant metal ball thrown by Bowser. A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi.

It cannot be stomped on. A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. A mummified Buzzy Beetle that periodically ducks and bears spikes. A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes.

A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. A chain of Boo Buddies that bounce around the room nonstop.

They are impervious to fireballs and capes. They cannot be stomped on. Boo Buddies in a cloud are usually transparent, which is when they are harmless, but periodically will turn opaque, which is when they are dangerous, to dive at Mario or Luigi. A small turtle-like creature that behaves just like a Green Koopa Troopa , except fireballs have no effect on it and it never leaves its shell. An invincible saw blade that follows a designated path.

Clappin' Chuck: Jumps straight upwards and claps when Mario or Luigi approaches. Splittin' Chuck: Splits into three Chargin' Chucks. Passin' Chuck: Has an endless supply of footballs to kick at Mario or Luigi. Lookout Chuck: Charges directly at Mario or Luigi once it appears onscreen, and can jump up vertical walls. Other Chucks revert to this after one stomp.

Confused Chuck: Has an endless supply of baseballs to throw at Mario or Luigi. Diggin' Chuck: Uses his shovel to dig up rocks that roll towards Mario or Luigi.

Additionally, a diagonally traveling Clappin' Chuck and a whistle-blowing Chuck exist. A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Boo Buddies flying in a circle formation. They are impervious to nearly all attacks.

Disappearing Boo Buddy. A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it will reform its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. Fire Snake. A jumping ball of fire that leaves fire behind as it jumps. A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.

After its transformation, the flashing Shell attempts to hit Mario or Luigi by spinning around and dashing towards him. Flying Goomba. A black fur ball that follows a set path. A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it.

Some Goombas come floating in bubbles. A giant spark that slowly circles a platform. The only way to defeat this enemy is with a Super Star. Jumping Piranha Plant. A carnivorous plant that jumps out of a pipe. Jumps around aimlessly. Flies around in a set area. It never flies, but it hops over shells that are kicked at it. Green Koopa Troopa: A turtle that will walk off edges. Red Koopa Troopa: A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around.

It walks back and forth on its platform. When not in a shell, the turtle kicks an empty shell at Mario or Luigi. A shell-less Koopa Troopa. The blue ones will kick a shell if they come in contact with one. If a shell-less Koopa Troopa jumps into a yellow shell, it becomes a lethal flashing Shell.

A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud will disappear. An invincible ball of lava found in castles. The diagonal type is always in the air, bouncing off any walls they run into in an attempt to hurt Mario or Luigi. A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.

A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. A giant Monty Mole that lives underground. It can be ridden on. This obstacle moves slowly for some seconds, revealing itself, before suddenly smashing almost anything on its way.

After some seconds later, it moves slowly back up. A carnivorous plant that lives in a pipe. It can be defeated with fireballs, capes, or Yoshi. A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, Pokey will have five sections instead of three. A fat spiny fish that swims in the water. A blue dinosaur that becomes smaller and faster when stomped on.

When stomped on after that, it is defeated. This obstacle comes down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their points exposed.

A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. A Lakitu throws this. When it hits the ground, it hatches into a Spiny. A flying shell-less Koopa Troopa. Green Super Koopas can be generated by whistling Chargin' Chucks. Blue Super Koopa: It starts on the ground and takes off, flying forward.

A tiny stone that hops around. A large stone that drops as Mario or Luigi approaches. It fires Torpedo Teds that are invincible to all available forms of attack. An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it. A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.

A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. A fire-spitting triceratops that comes in a set of four. Reznors guard the exits of all fortresses. The boss of the Donut Secret House. He moves around the room while invisible, then suddenly reappears.

Boss of castle 1, located on Yoshi's Island. He tries to push Mario into a pool of lava while spitting fireballs.

Boss of castle 2, located in Donut Plains. He runs up the walls of his room, trying to drop onto Mario. Boss of castle 3, located in Vanilla Dome. He pops randomly out of seven pipes along with two fake versions of himself. Boss of castle 4, located in Twin Bridges. He spins around the room in his shell, stopping to shoot fireballs.

Boss of castle 5, located in the Forest of Illusion. Like Morton, he runs up the walls of his room, trying to drop onto Mario. Boss of castle 6, located on Chocolate Island. Like Lemmy, she pops randomly out of seven pipes along with two fake versions of herself. Boss of castle 7, located in the Valley of Bowser. Like Iggy, he tries to push Mario into a pool of lava while spitting fireballs.

The final boss. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. He can float for a limited time, and extra Power Balloons replenish the time spent in the air.

No points are awarded upon collecting the item. If the player collects more Stars in blocks while invincible, the duration of the invincibility is extended. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.

Yoshi's Wings grant Yoshi the ability to fly and enter Coin Heaven. They turn any Yoshi blue after completion, making this the only way to get a Blue Yoshi outside the Star World.

If Mario or Luigi collects one, he will get an extra life. If Mario or Luigi passes nearby a lone egg, it will hatch into a Baby Yoshi. The player must feed the Baby Yoshi either five enemies, shells, coins, or active Grab Blocks, or a single power-up for it to grow into an adult Yoshi.

Every time a Baby Yoshi eats something other than a power-up, the player will receive a coin and points. Eating ten Red Berries in one stage will cause Yoshi to lay an egg with a power-up.

Two Pink Berries will produce a coin-throwing cloud. Green Berries add 20 seconds to the time limit. A berry is also worth the same as a coin.

If enough are collected, they create extra lives. Key and keyhole. If Mario or Luigi grabs a key and puts it in a keyhole which is hidden in a level , a secret level will be unlocked. An item that ends the current stage when touched. It appears only in the Sunken Ghost Ship. Switch Block and Gray P Switch. When the blue Switch Block is pressed, blocks transform into coins and vice versa. Jerrold February 15, at am. Ahmed Saeed February 8, at am. SAAD December 25, at pm. Muhammad Niaz October 27, at am.

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