Downloading payday 2 mods






















This means Navigate to the releases page. Click the latest version link. This will download a zip file to It is a homebrew tool for the Sega Saturn so you need a mod chipped saturn or need to When she Search through the site and find the perfect read to enjoy with genres including fiction, comedy, romance and Copy the code and go to.

Crime Spree on Death Wish - Gab. Host - Misc. Add 10 gage packages on every difficulty - Gab. Add 15 gage packages on every difficulty - Gab. Add 20 gage packages on every difficulty - Gab. Infinite bags in vehicles - Gab. Better Exploding Enemies Mutator - Gab. Add gage packages on every difficulty - Gab. Why don't you just upload your mods at modworkshop?

What's the difference between Client-Mods and Host only-Mods? How do you provide all this content for free? Why do I get kicked every time I join a lobby? Why don't you put all of this in a single client?

Why should I choose your mods over X? How can I trust your mods? They might contain malware! Privacy Imprint. About Downloads F. Q Contact. Gab's PD2 Mods. Anti Modding Detection - Gab. No Crime Spree Rewards - Gab. Free Crime Spree Assets - Gab. Free Crime Spree Reroll - Gab.

Free Crime Spree - Gab. Crime Spree Unlocker - Gab. Free Preplanning - Gab. Free Infamy Skills - Gab. XP Increaser - Gab. Free story line jobs - Gab. Unlock All Raid Jobs - Gab. Free Skill Sets - Gab. Unlock All Skill Tiers - Gab. Free Contracts - Gab. Free Mission Assets - Gab.

Free Safehouse Upgrades - Gab. It is very new, and most of the bugs from my proof-of-concept are still there. However, none of them should involve crashing. In-game, you probably won't be visibly bipodded, but it still works regardless of whether or not you're the host. When deploying or undeploying a bipod, your view and weapon will just warp to the bipodded location instead of playing any sort of animation.

If you know how to add custom animations, this could be a job for you! Otherwise, this is just how it's gonna be. Faceplanting into a wall, on your teammates' backs, looking straight up, standing on a flat surface with nothing around you, you name it. I've only barely begun to adjust them. I'm working on it.

This whole mod is basically a series of huge workarounds for the convoluted Bipod system, so it's the best I can do right now. Contact me for help, feedback, questions, answers, or the average rainfall of the amazon basin.

Have fun! About This mod enables persistent names to be displayed for the various Blackmarket screens. Items which are not being selected or focused upon will have their names and weapon mod icons, in the case of weapons dimmed. Previews New in 0. About Annoyed at how long the new weapon customization scene takes to load and how inefficiently it uses screen space to show the available mods?

Wishing for a revert to what it used to be prior to Update 79? Now you can. This started out as a mod that would let you select different weapons for the team AI to use but has evolved into much more over time. It adds 4 buttons to the skills window. It's a very simple text file that you can easily edit.

The import costs are applied normally. About This mod replaces the contours around Bulletstorm-enabled ammo bags to allow them to be distinguished from basic ones. Basic ammo bags retain their usual aquamarine contour, while Bulletstorm-enabled ammo bags now have either a deeper blue contour Bulletstorm Basic or a purple contour Bulletstorm Aced. This mod works both when hosting and when connected as a client, but only you will be able to see the differing contours.

Recap: Bulletstorm-enabled ammo bags allow you to fire your weapon without expending any ammunition for a certain duration upon using an ammo bag. The duration varies depending on the amount of ammo you acquire from the bag, as well as the skill tier owned by the player who placed the ammo bag. This applies even if you do not own the skill - as long as the player who placed the ammo bag owns the skill, you can benefit from it.

Carry Stacker - Now reloaded! I could get a hold of some more paintings on myself But I can only carry one. You can Carry multiple bags at once Can I carry an infinite amount of bags somehow? Vanilla clients won't be affected. Clients that have the mod can then use it. But that's the only good way to debug things and to show off features real quick.

Also, revamped the config-system a bit. It's not double-tap anymore, but rather holding the drop-key down.

As long as you hold down the key, you will drop the bags. Upon releasing, you'll stop. They are only temporary for the current session and don't overwrite your own. Does THIS ever happen to you? That's what this mod is for! The mod's default laser color is Magenta, and the mod's default flashlight color is pale blue like an LED bulb. The mod's default reticule color is Red, and the mod's default reticule texture is Dot 3 Large.

Of course, you can change any of these presets at any time in the "Default Gadget Colors" menu. Your presets will save into the weapon's data as soon as you apply the attachment sight or gadget. This should also work on normally-unmodifiable Legendary skins, but since I'm a peasant who doesn't own any of those I'm relying on you to test it.

This mod will display a notification under the chat inputbox whenever someone who is also using the mod is typing something in chat. I decided to write a standard-Command-API to give users the chance to do not have to use lots of different command-syntaxes from different mods. Since this an easy-to-use API, it'll be easy to implement this api to your code.

Properly initialize! This mod clears texture cache once level loading is completed. This mod tells everyone that you have been cloaked. How do I do that? About This little mod allows you to conveniently create a contractless lobby directly from the main menu. PlayYou [BE] 0. Why even bother? The bot ability "Pied Piper" lets players move multiple hostages simultaneously. Additionally, AI teammates get 4 cable ties each: immediately after a player has used one of his own, a cable is taken from a bot and given to that player.

This mod modifies the Crime Spree Rank Spread filter to disregard your current Crime Spree rank because unlike reputation levels and Infamy ranks, abilities are not locked or otherwise hindered by low Crime Spree ranks and do exactly what you would expect it to - filter out lobbies with ranks below the specified level.

Now you can power level your Crime Spree rank to your heart's content. Such lobbies are already visible in the base game, even without this mod being installed. This mod only reduces noise by filtering out lobbies with ranks that you may find irrelevant to you. This mod does essentially the opposite of that one.

This mod allows you to only show crime. Again, be aware that this mod includes lobbies which have your specified mods. It does not remove lobbies for having blacklisted mods. You should install a different mod see above for this purpose.

Feedback is also welcome. You can change laser color and opacity for yourself and enemy snipers. Also has Rainbow Laser option now. Which brings me to This mod is unlikely to break your save but better safe than sorry now, huh? What do? The point of this mod is to fully overhaul the weapons in PD2 in a semi-realistic approach and made it so you don't have to worry too much about making an eldritch abomination of a gun. You should be perfectly capable running the base gun.

It also puts weapon classes in their place as all bullet weapons now have damage drop-off. Download the contents as a zip and extract into your Payday 2 directory 3. Run game, check log for errors. Damage adjustments are now only changed via things that change the actual length of the barrel HK21 handguard, actual barrel mods, etc. As a result, shotgun pellet damage has been nerfed down to the 20s since dealing 65 damage for all 8 pellets is far too much but overall does more damage if all land on target.

Read below: 1. Close the game 2. If you dun dang diddly did everything right, next time you boot up your game everything should be back to normal or at least not make the game crash Keep in mind, parts of some guns and sometimes the gun itself may be missing after an uninstall.

This is because OVK inserted code in a recent update to delete weapons with invalid attachments attached to them, to avoid crashes. I will say now, bugs are most likely to happen with some optics as they have a lot of toggles associated with them on top of me having to manually adjust them to the center of the screen. Thank you. You can contact me Snh20 by: 1. Effect will be still present in other stances as standing still.

Additionally mod fixes some common and uncommon skins that remove attachments for no reason. Downs for each player are visible on the HUD; additionally, this mod may optionally be configured to send a chat message when players go down. This chat-announce feature is disabled by default. You should probably not use this with PocoHUD just because it's redundant, but it is otherwise compatible.

Should work just fine for you. Players may be abnormally marked as dead, or as having greater than normal downs, due to Nine Lives Aced not being information transmitted by players. If you need help with any of my mods, please contact me via Discord, reddit, or email. It adds the ability to drag and drop items and pages in your inventory. Also, it updates your other profiles and henchmen settings when you move a weapon or a mask used multiple times.

About Because why should you restrict yourself to just one Enter key? For whatever reason, the number pad's Enter key currently does nothing in the game. This little mod changes that so it now behaves exactly the same way the normal Return key the one nearer to Backspace does.

This can be handy when quickly typing numbers using the number pad e. Golden Grin Casino or when readying up in a lobby.

This mod does not break keybinds, so actions can continue to be bound separately to the Return and numpad Enter keys. If you play the game exclusively on a laptop keyboard, you probably do not need this. This mod helps you to differenciate 6 cases of hitmarkers:! You have nothing else to do: the texture lists of the option menu are done dynamically. This mod allows sensor-mode trip mines to highlight civilians in stealth and non-special enemies in loud. Notes: This should work as host OR client.

The host and clients will both see the highlights and hear the beeps. Requires BLT. To install just put it in the mods folder.

Adds the akimbo extra attachments, bootleg's attachments, some more new extra attachments like the Saiga's Drum magazine, AK's drum mag, the MP5 drum magazine, KSP 58's wolf legendaries, M's legendary laser, most legendary parts Exept the flamethrower and some forced attachments like the ability to equip the other AK grips on the RPK, and the Brenner can now equip the Gewehr rifle's grips.

Do not use it yet since it will cause crashes. You gotta ask the person who makes a rebalance mod to add support for this mod as a toggable option. This mod gives you control over the fading out of temporary contours.

You can change the fade out behaviour in the options menu. Here is a few examples of what they do:! In this collection, there are scripts that allow skipping of the black introduction screen to a heist, the statistics screen, and the pick-a-card screen, as well as allowing you to auto-pick a card, changing the colour of a civilian's waypoint when they're pacified, and displaying when someone is using Voice Chat.

You can dynamically toggle all these functions with the ingame Mod Options menu, as well as customize any delay periods that you'd like for the skip timers. Assign keys to the ingame keybind options to report, add, or subtract your current Pager Count. Hosts who have the mod will automatically update the client's Pager Count, which will both show up blue. If you are not host, then the Pager Count will still automatically update, however if you join in the middle of the game, your Pager Count may be desynced, and will show up red.

Press Pager Add to add one pager to your clientside count, and Pager Remove to remove one. This mod changes how security cameras beep. In the base game, you don't know if a camera is seeing you or another player. With this mod, which is effective only if the host runs it, all players will hear the beeps only if they are concerned, possible reasons for that are: - a camera is seeing the player; - a camera is seeing a hostage moved by the player; - a camera is seeing a bag dropped by the player.

In this example, no beeps for you while the other player is messing with the camera. This mod puts a yellow blinking contour on your teammates who are in swan song. About This mod provides a bunch of new frame rate limit options in addition to the existing ones. Going forward, I will be adding more fine-grained options spanning 25 to 60 fps in a future update. Why 25 fps? Because the engine randomly decides to plummet to This mod makes large numbers of enemies active without destroying performance.

It does NOT change spawn rate or amount. What exactly does this mod do? Imagine there are only you and one unique cop all over the map. In this situation, that cop is always performing at his maximum level of planned efficiency all reaction delays and check intervals specified by OVERKILL are respected. So even with cops on the map, they can all perform as well as if they were alone.

With this point in mind, you can now understand how Full Speed Swarm does not add difficulty, it just helps to reach what was originally designed. Are there any drawbacks? Knowing that executing more tasks increases CPU workload, I've optimized a lot of things unchanged behaviour, faster process to the point that frame rate even goes up when Lua is the bottleneck though most often, it's engine or GPU.

In case it still makes too much of a difference regarding difficulty, you can adjust the maximum tasks throughput in the options menu. Additional features On my way to optimize whatever I could, I've added to some of the rewritten function a few off-topic things.

If there are too many cops, the original updater can't process it all in time and the cops you are focusing on look very laggy. Instead of always processing 1 character per frame, the new system does 1 per group of 25 per frame, giving a much smoother result with very high number of cops. Cops won't run faster, they won't deal more damage, they'll just wait less between each of their actions.

It can be summed up by: aim less, shoot more! It's meant to prevent excessive enemy flood when you're sitting on a spawn point. The original one spawns more than cops, nothing can handle that, here you can define approximatively how many cops you will fight by setting its parameter. Also, maximum stamina depends on your amount of lives, like a wound that slows you down.

NB: requires Iter. GageHud is a Hud Extension Compilation that is put together from many mods various modders created.

Removes the ability for frag grenades, rockets and grenade launcher nades to be shot from mid-air since dynamite already does this making TNT a straight upgrade from all the grenades. Ever wanted the heist names from Various Text Changes, but didn't want the rest of the changes to in-game text? Ever wanted to use VTC but decided not to because I decided it was a 'smart' idea to change the heist names?

I've split the two parts of the mod into two separate mods because in retrospect changing the heist names was really stupid. Rather than write two individual changelogs, the VTC changelog will contain all changes to Heist Name Changes because HNC isn't going to be updated anywhere near as frequently.

Just a small tool for allowing modders to use held-keybinds more easily. There's only a few functions in this mod, but I kept having to duplicate them in every mod I made so I figured this would be easier.

Please remove your copy of Keybind Restriction Removal if you already have it installed! If you want to mod stuff with this, [check GitHub for the full documentation. This is a collection of utilities and functions that are shared between multiple of my mods.

You probably don't have to download this manually if you're not interested in using them for one of your own mods. I've been sitting on this mod because I was sort of afraid of how it could be misused, but I think the potential benefits outweigh the risks now. Message me on discord if you have questions or comments, or if you need modding help. You can change the color yourself using a menu in-game option.

You have 2 choices. If you are lazy. Type any texts and any Hex Color to satisfy yourself xD! Changes the priority order to show Infamy Cards over Weapon Skins in a lobby. The mod changes only the priority of the different interaction features [clientside].

Ever felt like waiting for 5 seconds until the card you pick is flipped is too long? This mod will instantly reveal your loot when you pick a card! Do note that it will also show you the loot of everyone else right after they picked their card, and if you're host you'll be able to continue back to the lobby.

However, players who don't have this mod will see all the card drops take 5 seconds as usual, so be mindful when hosting with this mod! For best results, use with a script for auto-picking a card! About This mod enables accessing chat and viewing the states of other players in the lobby while in the inventory, blackmarket, preplanning, Crime. This is to prevent chat spam from obscuring the GUI beneath the chat panel - Improved keyboard navigation - Chat input is now activated immediately upon opening the chat panel - Pressing the Escape key while the chat panel is open now only closes the chat panel instead of triggering a node backout i.

Iter improves navigation of all AIs. This is the kind of fun that base game is able to provide. Main features - a reworked algorithm for long paths involving the traversal of several navigation segments - a path extender to prevent pauses when changing of navigation segment - a path streamliner to reduce silly detours - improved congestion handling around navlinks ladders, jumps, climbing, Jacket's MiniMap allow you to use a minimap obvious I know.

Displays a randomized message whenever a Joker dies and for every Joker that survives until the end of the heist. The message is based on the amount of kills the Joker managed to accumulate. This mod lets you manage and train your converted cops. No longer will your Jokers be gone after a job, you will still have access to them through a menu and can bring them with you on your next heist! Jokers will earn experience for kills and assists and will level up once they have earned enough, which increases their HP slightly.

You can have up to 30 Jokers stored and you have full control over which Jokers will be sent out by sorting the list of your Jokers to your liking. Wounded Jokers can be healed for a fee and killed Jokers can be revived for a higher price if you didn't choose to use the Nuzlocke mode.

You can also rename and release your stored Jokers, be aware that you'll only be able to see their names ingame if you have a mod that makes use of Joker names, like Keepers or Kill Feed. This is also the preferred way to submit any issues you may have. Overkill's Gun Rebalance which was supposed to "make some unpopular weapons more popular" made some weapons, including some good DLC guns, plain broken or worthless compared to mentioned, trusty CAR If I'm not mistaken there's also the "weight" of the gunparts that somehow affects it's behaviour?

So it's not like some guns are just reskins of others. HoxHud can be configured to the player's taste with a simple configuration file or since version P3. Where you can find it. An alternative to HoxHud, PocoHud is a similar PC-based modification now on its third iteration that enhances the HUD with extra information in much the same way, but offers a different experience - whilst it lacks many features HoxHud users may be accustomed to such as the enhanced assault phase indicator it also comes with its own array of unique features, such as RPG-styled buff icons e.

PocoHud also features a full ingame customization menu that allows for easy adjustment of HUD settings - elements that users do not like can easily be turned off. PocoHud can be run seamlessly alongside HoxHud, and the configuration menus of both mods allow users to disable conflicting features or use the style or features of whichever mod they prefer. GoonMod possesses a small but versatile collection of features, and aims to make the game more interesting for veteran players, as well as reducing frustration with certain other elements of gameplay.

One of its most notable features are Mutators a concept dating back to the days of Unreal Tournament and earlier which allow the game's host to impose special gameplay quirks - one example is making it so that law enforcers drop no ammo, but Bulldozers have a chance to drop an Ammo Bag on death.

Another replaces all enemies with Tasers. Several mutators are compatible with each other, for instance allowing a massively increased spawn rate whilst all law enforcers run as fast as the Cloaker. GoonMod also includes automatic updating. GoonMod also has customization options that include using mask materials to create camoflauges for weapons. ThreeFtAssassin 29 Oct am. Plague5 20 Jul pm.

Vahnbels 11 Jan pm. Nikolai The Hindi 6 May, am. A Lonely Prince 14 Dec, pm. Also very outdated. I want to say that not everyone installs their games on the C drive.



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